![]() Both fascinating and complex, Pyre gave the studio a chance to take its detailed world-building even further, involve the players and their choices in a meaningful way, and most importantly, experiment with a new style of gameplay. After looking at Supergiant’s debut with Bastion and then its follow-up Transistor, we’re finally moving on to its most distinct and involved project: Pyre.įor its third game, Supergiant felt like it was time to increase the challenge and, in the words of studio director Amir Rao, “go bigger across all dimensions.” What resulted is a game unlike any other. We’re also taking the celebration online, sharing the stories behind each of the indie developer’s fantastic titles. In our latest issue of Game Informer, we have a studio profile devoted to Supergiant Games, but we didn’t want to stop there.
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